It’s time again for 48 hour of makin’ games! Ludum Dare is always one of favourite things to participate in, so hopefully I can make something neat and playable~
0 hours in
This was one of the three themes I voted for! I’ve been having ideas for this theme all day, so I’m pretty glad it turned out to be the one we’re working with. Now, I just need to condense some of those ideas down into a LD-friendly game~
1 hour in
It’s been a highly productive first hour; I’ve got the main game concepts sorted, text input started, and even found a useful script for having more colourful fonts~
The genres I’ll be combining are “text based adventure” and “racing games”; all the trills and spills of high-octane racing, just with more words and less cars. I’ve never really attempted to make a story-focused game for a Ludum Dare, so this’ll be a brand new experience for me!
3 hours in
I’ve played around with colours and screen space for a little while, and I think I’m happy with how everything will be laid out. The font might be a little large, but seeing as that’s 99% of the game, I think that’s okay~
I’m going to get some sleep; in the morning, I’ll work on timed decisions and racing mechanics~
10 hours in
Back at it~ This first thing I’ll work on is how racing actually works; right now, I’m thinking it’ll mostly be quick-time events and decisions, with player having only a few seconds to type in the right commands to turn tight corners, overtake rivals, and avoid crashing off the track~
12 hours in
Timed events work nicely, and I should be able to tweak the speed based on the situation; hair-pin turns will give you less time to react, for example~
I’ve also got a nice space to add a few visuals – I won’t to anything too fancy, maybe just some very simple two frame animations for certain events. I leaning towards a 1-bit style right now; I think it’d fit well and keep the emphasis on the text~
16 hours in
Events are getting implemented, but I’ll need to keep adding more and more, in order to keep races interesting. Next up is rankings, and followed by some introduction text.
But first, a break for dinner~
20 hours in
Progress hasn’t been great over the last few hours; I’ve spent most of my time fixing bugs in what should be a fairly straight-forward system, which is a little disheartening… I might need to refine my idea a little more, and simplfy it a bit.
Also there was a thunder storm, so that was pretty cool~
24 hours in
And it’s been pretty rough, I’ll be honest. Making a super-short text base adventure from scratch was maybe more difficult that I first though. I haven’t really achieved a whole lot in during the last 8 hours, which is really, really bad for a Ludum Dare. ..
On the flip side, I’ve done more in the last hour than I had in the seven hours before it, so maybe the worst of it is behind me? I sure hope; I’ve never felt so overwhelmed when working on a LD game before.
I’ll try and get a little more done before calling it a night; its better to use the energy I have, then get a full nights rest to finish it off tomorrow~
Oh, and thunder storm update; it’s still going. It eased of for a little while, but now it’s back and the lightning looks crazy-cool~
31 hours in
Back at it!~
I’ll be honest, I’m not optimistic about finishing this one; there’s still an awful lot to do, and not all that long to do it in… However, I’ll give it my best shot~
I’ll start with making some more art, and then get back to trying to wrangle the text engine into shape.
35 hours in
So far today, I’ve broken some things, fix some things, and generally streamlined the whole game, making it maybe less interesting, but much more possible to make in the time I’ve got left.
…that said, I still need to make it into an actual game, rather than just a series of random events. Time to make an intro and some fail states!~
40 hours in
43 hours in
The lack of updates here is normally a sign that I’m hard at work, and this time is no exception~ I’ve added a couple of effects, more events, and you can (finally) die, and in a couple of different ways too! I’ve also settled on a name and logo.
The new few hours are going to be for adding a couple more events, and a nicer looking intro screen. And, if I have time, maybe even a few sounds effects?
47 hours in
Oh man, this Ludum Dare has not been my time to shine. Just an hour left, and the text engine seems to be playing up for seemingly random reasons… And I thought I’d fixed all the bug earlier today.
I’ll try to catch as many as I can, but the 48 hour version is going to be kind of a mess…
But hey, at least the intro screens look neat~
48 hours in
Aaand that’s time!
I patched up as many game-crashing bugs as I could muster, but there’s still a few in there. Not my smoothest LD, but I definatly learned a thing or two, and at the end of the day, that’s what really matters, right?