Ludum Dare 27 – August 2013: 10 Seconds in 72 Hours

It’s Ludum Dare time again, and I’ve been reunited with Gazok once again to try and make a game in 3 days. Looking at our track record, we should be fine… right?

4 hours in

Theme

10 Seconds, eh? Well, I voted for it, so I guess it’s kinda my fault… Although, none of the themes struck my fancy this time around. I guess that’s just the way it is.

Jamie and myself probably spent a good 2 or so hours thinking up ideas, but the one idea that stuck was… a card game. You know, we do like to make things tough on ourselves…

Jamie has called it a night already, so I’m just working on some art.

4HrScreenie

It looks something like that.

14 hours in

Just woke up, and the time is around… 3:30 in the afternoon. Who’d have thought Jamie’s floor could be so comfortable?
Jamie has just gone out to get food, so I guess if we have time to eat, we’re probably doing okay.

22 hours in

Updates are few and far between today, mostly because we’ve been pretty darn busy. Oh, and we had a barbecue, so that took a bit of time.

The card game (Known only as “CARD SMACK”) is actually coming together quite well. And, by “coming together”, I mean “we haven’t given up on the idea of doing a card game”. We spent the best part of the day ironing out the rule set, which ended up being the toughest part so far. However, it’s all sorted now, so we make some serious headway with the programming and art now.

Headway

Speaking of headway, here’s a head… Wheeey!

29 hours in

Just winding down for the day now… considering it’s almost 7 in the morning, that isn’t too bad.
Jamie hit a few snags while dealing with getting the engine to run on Windows, but that’s all been dealt with. I’ve been working on the card art, and almost have a full deck’s worth. You could say that we’re doing pretty well for ourselves. So well, in fact, we might actually have something playable in a day or so. Crazy, eh?

Beard

Whoa! It’s a totally rare Viking card! Rad!

43 hours in

Geez, where has the time gone? I mean, I was asleep for a good part of it, but still… Geez.

Progress on CARD SMACK is keeping a steady pace. I did some more art, Jamie did some more programming, you know how it goes. But, the biggest development is what we’re calling our decks. Prepare yourself for…

“SMACK PACKS”

Pretty good, right?

46 hours in

Here’s some graphics…

RedSmackPack

Weeeee!~

And here’s some game play.

PeasAnts

Oh, the humanity.

So, you could say thing are going pretty darn well. By the end of the night, we should (hopefully) have both game AND graphics together. That’s breaking into new territory for us!

52 hours in

High fives all around guys! Jamie got the cards loading in the engine, which is a pretty huge step. Real progress has been made, which is a weird sensation for us.

InEngine

CARD SMACK! GET SOME!

We’ve still got the majority of the user interface to do, and any music and sounds, but it really is shaping up quite nicely.

Speaking of user interface, here’s a quick shot of the health, time, and mana bars~

GoldenBars

Time is a luxury you cannot afford when dealing out the SMACK…

61 hours in

Waking up around 2 in the afternoon gives us more time to work on CARD SMACK, but I’ll be damned if it isn’t harder than making the game itself…
Jamie is working on font support right now, and I’m still fiddling with the UI.

66 hours in

Jamie has hit a few issues with the engine loading multiple cards at once, but at least I’ve finished the UI… At least, until I change my mind, or Jamie decided he hates it. In the mean time, we’ll be eating pizza.

PizzaTime

Maybe I overdid it on with the brown…

72 hours in

Wooo! CardSMACK is done!

…Well, pretty much done. We’re sticking up the Linux version any minute now, then adding a Windows version when we can. I’ll link it right…

CardSMACK

here! (Both Windows and Linux versions now up)

Until then, enjoy this screenshot of CardSMACK in action!

GetSmacked

The actual game is even better than this screenshot, if you can believe it…

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