GotM September ’11 – Legend of Zelda: Four Swords

A bit late with this one, although its justified by me being lazy…

Legend of Zelda: Four Swords

If you’re not a follower of the Zelda series, you probably won’t know that it has been 25 years of Link, Zelda and all things Master Sword-y. To promote this anniversary, Nintendo are doing all kinds of stuff to celebrate the quarter-of-a-century old franchise, including Zelda-themed concerts, a new Legend of Zelda game, and the re-releasing of old classics. One such game is The Legend of Zelda: Four Swords, which was originally released on the Game Boy Advance, packaged alongside a remake of A Link to the Past (Which itself was originally a SNES game).

Four Swords is a top-down multiplayer adventure. As one of four different colours of Link, you run around a map, gathering rupees, defeating enemies, and working out puzzles together… Well, that’s the idea anyway. With rigorous testing, I have discovered that this game is best played as a four-player free-for-all money grabbing frenzy. My friends and myself have probably spent more time throwing each other down bottomless pits than is probably healthy, and all to get a nice big shiny coin at the end of the level. Of course, sometimes you have to work together, but only when there’s a boss that needs getting rid of, or a puzzle which needs all of you. But mostly, you’ll be trying to keep your “friends” off of your precious horde. Four Swords is also playable for the less socially inclined, where you control two versions of Link simultaneously, but this game is definitely a multiplayer experience.

Four Swords is currently available on the 3DS, via the e-Shop, for absolutely nothing. It’s free, and a blast to play with a few friends… Just don’t be too surprised when you end up arguing over which of you should have got the most rupees.

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